Networking
Grid Control » Devlog
Networking is a difficult thing. We have finally managed to get a simple process started, but it was difficult. Currently on player click, the client is capable of sending a pipe to the server, which then prints the pipe's location (based on the mouse position). My initial role was working on game logic and the checks inside the server, but this is a blocker for the majority of the project, so I stepped in to help.
Grid Control
A multiplayer board game made for a university project
Status | In development |
Author | MachJacob |
Genre | Strategy |
Tags | Board Game |
More posts
- PostmortemMay 03, 2019
- Networking (hopefully) Fully Functional!Apr 11, 2019
- Types of packetApr 11, 2019
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