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Devlog

  • Postmortem
    May 03, 2019 by MachJacob#llp
    Working with networking was both an enlightening and frustrating experience. A lot of the networking code was haphazardly done, but I think we managed as well as we could. The introduction to threadi... Continue reading
  • Networking (hopefully) Fully Functional!
    April 11, 2019 by MachJacob#play-&-games-redux, #llp
    We finally managed to work out how to fix the problem. The server now receives the pipe correctly! What I believe the problem was is that we were not using the data() from the packet that needs to be... Continue reading
  • Types of packet
    April 11, 2019 by MachJacob#play-&-games-redux, #llp
    We have concluded that we need to do something about determining the type of packet sent. There will be a number of communications between each client and the server, so I have made a Packet class tha... Continue reading
  • Networking
    April 11, 2019 by MachJacob#play-&-games-redux, #llp
    Networking is a difficult thing. We have finally managed to get a simple process started, but it was difficult. Currently on player click, the client is capable of sending a pipe to the server, which... Continue reading
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