The port begins
I have started the process of porting the game. The first thing I immediately saw needed to be done was making classes for both rooms and items. The Room class contained information on each of the six directions the player could travel from them.
I have not decided how to implement the reading of text yet, currently I am imagining some use of cin, which would require the game to be run on the console. I am still considering other ideas to make more use of the ASGE framework.
As for the design of the game, I am planing to keep the story and map identical to the original game. Not having to spend time on this aspect will allow me to focus all my time on programming and implementing the game.
Get Haunted House
Haunted House
Port of a text adventure made in BASIC to modern C++ for my Low-Level Programming module
Status | Released |
Author | MachJacob |
Tags | Creepy, Text based |
Languages | English |
More posts
- PostmortemApr 11, 2019
- Additional FunctionalityApr 11, 2019
- Text Input!Apr 07, 2019
- Player LocationApr 07, 2019
- Starting PointNov 18, 2018
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