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Haunted House
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Devlog
Postmortem
April 11, 2019
by
MachJacob
#haunted-house, #llp, #postmortem
The game is finished. I passed, with my assessor impressed at some of my work. The feedback he gave primarily related to my use of static memory and how I didn't use enums. I did not use any dynamic...
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Additional Functionality
April 11, 2019
by
MachJacob
#haunted-house, #llp
Since the last update, I have introduced a lot of game functionality. Getting the text input was the most significant hurdle, and now that it is complete, it has been smooth sailing. I have added the...
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Text Input!
April 07, 2019
by
MachJacob
#haunted-house, #llp
I worked out a clean way of implementing the player input. After reading through the documentation for string in C++, I learned about the push_back and pop_back functions. Whenever the game receives a...
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Player Location
April 07, 2019
by
MachJacob
#haunted-house, #llp
I've found a simple way to implement player location. The whole map is just an array of 64 Rooms, so the player location can be stored as an int. The movement function will simply add or subtract 1 or...
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The port begins
January 04, 2019
by
MachJacob
#llp, #haunted-house
I have started the process of porting the game. The first thing I immediately saw needed to be done was making classes for both rooms and items. The Room class contained information on each of the six...
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Starting Point
November 18, 2018
by
MachJacob
#haunted-house, #llp
The BASIC version of the game is complete and tested. As I worked on this, I realised how tedious it could get, but it did give me an idea of the struggles that programmers went through back then. Put...
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