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Data Run

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Devlog

  • Postmortem
    April 11, 2019 by MachJacob#ex-machina, #llp
    As the first game I have worked on in a team, this project has been an eye-opening experience for me. It was interesting seeing firsthand how assigning different tasks to different people will have an... Continue reading
  • Enemy Movement
    April 11, 2019 by MachJacob#ex-machina, #llp
    Enemies are now able to move correctly. The following code is the moveEnemy function, which takes in a pointer to all the tiles: for (int i = 0; i < movement; i++) { if (!moveForward(tiles)) { turnEne... Continue reading
  • Enemy Detection
    April 11, 2019 by MachJacob#ex-machina, #llp
    With the blocker that was the board out of the way, we were all free to progress with the game. My task was to make the enemies function, with the abilities to detect the player and move. I had to con... Continue reading
  • Isometric
    April 11, 2019 by MachJacob#ex-machina, #llp
    One blocking feature that prevented our progress was the fact that the board was not constructed. One member of our team was supposed to investigate and implement an isometric board, but they were str... Continue reading
  • Fully Starting
    January 15, 2019 by MachJacob#llp, #leak
    After a refreshing Christmas break, we start work fully on the game. Having given it the working title Leak , we begin to finalise its mechanics and themes. Drawing from our inspiration, the 2014 film... Continue reading
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