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Devlog
Postmortem
April 11, 2019
by
MachJacob
#ex-machina, #llp
As the first game I have worked on in a team, this project has been an eye-opening experience for me. It was interesting seeing firsthand how assigning different tasks to different people will have an...
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Enemy Movement
April 11, 2019
by
MachJacob
#ex-machina, #llp
Enemies are now able to move correctly. The following code is the moveEnemy function, which takes in a pointer to all the tiles: for (int i = 0; i < movement; i++) { if (!moveForward(tiles)) { turnEne...
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Enemy Detection
April 11, 2019
by
MachJacob
#ex-machina, #llp
With the blocker that was the board out of the way, we were all free to progress with the game. My task was to make the enemies function, with the abilities to detect the player and move. I had to con...
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Isometric
April 11, 2019
by
MachJacob
#ex-machina, #llp
One blocking feature that prevented our progress was the fact that the board was not constructed. One member of our team was supposed to investigate and implement an isometric board, but they were str...
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Fully Starting
January 15, 2019
by
MachJacob
#llp, #leak
After a refreshing Christmas break, we start work fully on the game. Having given it the working title Leak , we begin to finalise its mechanics and themes. Drawing from our inspiration, the 2014 film...
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